Defines synchronization callback properties to be used with the Player class.

C# | Visual Basic |
public class PlayerSyncProc
Public Class PlayerSyncProc

All Members | Constructors | Methods | Properties | ||
Icon | Member | Description |
---|---|---|
![]() | PlayerSyncProc()()()() |
Default constructor for the SyncProc class.
|
![]() | Equals(Object) | (Inherited from Object.) |
![]() | Finalize()()()() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode()()()() | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType()()()() | Gets the Type of the current instance. (Inherited from Object.) |
![]() | Handle |
Defines the synchronization callback handle.
|
![]() | MemberwiseClone()()()() | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | SyncProc |
Defines the synchronization callback (BASS.NET object).
|
![]() | ToString()()()() | (Inherited from Object.) |

Object | |
![]() | PlayerSyncProc |