The Player class manages audio playback through playlists and supports
multiple driver types and devices.
Declaration Syntax
C# | Visual Basic |
public class Player
Public Class Player
Members
All Members | Constructors | Methods | Properties | Events | |
Icon | Member | Description |
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Player()()()() |
Default constructor for the Player class. Initializes the player using the default
values (see property comments).
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Player(Device, Int32, Int32, Int32, Boolean) |
Constructor for the Player class which requires the mixer sample rate value to be passed
in parameter.
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AddEQ(EQPreset) |
Adds the 18-band equalizer.
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ApplyEQPreset(EQPreset) |
Applies a preset on the 18-band equalizer.
The equalizer needs to be created using the AddEQ method.
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BufferSize |
Defines the buffer size (in milliseconds). Increase this value if older computers have trouble
filling up the buffer in time.
Default value: 1000ms. The default BASS value is 500ms.
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BypassEQ()()()() |
Bypasses the 18-band equalizer.
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CurrentEQPreset |
Defines the current EQ preset.
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CurrentLoop |
Defines the currently playing loop.
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Device |
Defines the currently used device for playback.
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Dispose()()()() |
Disposes the current device and the audio plugins.
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Equals(Object) | (Inherited from Object.) | |
Finalize()()()() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) | |
FreeDevice()()()() |
Frees the device currently used for playback.
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FreePlugins()()()() |
Frees the BASS plugins used by the player.
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FXChannel |
Effects stream/channel.
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GetEQParams(Int32) |
Gets the parameters of an EQ band.
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GetHashCode()()()() | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetPosition()()()() |
Gets the position of the currently playing channel, in bytes.
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GetType()()()() | Gets the Type of the current instance. (Inherited from Object.) | |
GoTo(Int32) |
Stops the playback and starts playback at a specific playlist song.
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GoToMarker(Marker) |
Go to a marker position.
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InitializeDevice()()()() |
Initializes the default audio device for playback.
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InitializeDevice(Device, Int32) |
Initializes a specific audio device for playback.
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IsDeviceInitialized |
Indicates if the device (as in the Device property) is initialized.
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IsEQBypassed |
Indicates if the EQ is bypassed.
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IsEQEnabled |
Indicates if the EQ is enabled.
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IsPaused |
Indicates if the player is currently paused.
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IsPlaying |
Indicates if the player is currently playing an audio file.
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LoadPlugins()()()() |
Loads the BASS plugins depending on the current platform.
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Loops |
Defines a collection of loops.
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Markers |
Defines a collection of markers.
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MemberwiseClone()()()() | Creates a shallow copy of the current Object. (Inherited from Object.) | |
MixerChannel |
Pointer to the mixer channel.
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MixerSampleRate |
Defines the sample rate of the mixer.
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Next()()()() |
Skips to the next channel in the list.
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OnPlaylistIndexChanged |
The OnPlaylistIndexChanged event is triggered when the playlist index changes (i.e. when an audio file
starts to play).
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Pause()()()() |
Pauses the audio playback. Resumes the audio playback if it was paused.
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Play()()()() |
Plays the playlist from the current item index.
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PlayFiles(List<(Of <<'(String>)>>)) |
Plays the list of audio files specified in the filePaths parameter.
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PlayFiles(List<(Of <<'(AudioFile>)>>)) |
Plays the list of audio files specified in the audioFiles parameter.
The AudioFile instances can come from MPfm.Library (reading from database) or by
creating instances of the AudioFile class manually, which will read metadata from
audio files to fill the properties.
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Playlist |
Playlist used for playback. Contains the audio file metadata and decode channels for
playback.
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Previous()()()() |
Goes back to the previous channel in the list.
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RemoveEQ()()()() |
Removes the 18-band equalizer.
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RemoveSyncCallback(Int32) |
Removes a synchronization callback from the sync callback list.
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RemoveSyncCallbacks()()()() |
Removes all synchronization callbacks from the sync callback list.
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RepeatType |
Repeat type (Off, Playlist, Song)
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ResetEQ()()()() |
Resets the gain of every EQ band.
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SetPosition(Double) |
Sets the position of the currently playing channel.
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SetPosition(Int64) |
Sets the position of the currently playing channel.
If the value is in floating point, divide the value by 2 before using it with the "bytes" parameter.
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SetSyncCallback(Int64) |
Sets a sync callback for triggering events when the playlist index increments.
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StartLoop(Loop) |
Starts a loop. The playback must be activated.
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Stop()()()() |
Stops the audio playback and frees the resources used by the playback engine.
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StopLoop()()()() |
Stops any loop currently playing.
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timerPlayer_Elapsed(Object, ElapsedEventArgs) |
Occurs when the timer for loading the next song in advance expires.
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TimeShifting |
Defines the time shifting applied to the currently playing stream.
Value range from -100.0f (-100%) to 100.0f (+100%). To reset, set to 0.0f.
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ToString()()()() | (Inherited from Object.) | |
UpdateEQBand(Int32, Single, Boolean) |
Updates the gain of an EQ band.
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UpdatePeriod |
Defines how often BASS fills the buffer to make sure it is always full (in milliseconds).
This affects the accuracy of the ChannelGetPosition value.
Default value: 10ms. The default BASS value is 100ms.
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UpdateThreads |
Defines how many threads BASS can use to update playback buffers in parrallel.
Note: The playback engine plays perfectly with just one update thread.
Default value: 1 thread. The default BASS value is 1 thread.
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Volume |
Defines the master volume (from 0 to 1).
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Inheritance Hierarchy
Object | |
Player |