MPfm: Music Player for Musicians - Developer Documentation - 0.6.0.0
Loop Class
NamespacesMPfm.PlayerLoop
Defines a Loop, which must be used with two Markers.
Declaration Syntax
C#Visual Basic
public class Loop
Public Class Loop
Members
All MembersConstructorsMethodsProperties



IconMemberDescription
Loop()()()()
Default constructor for the Loop class.

AudioFileId
Relationship to the AudioFile unique identifier (for database storage).

Comments
Loop comments.

EndPosition
End position (in 0:00.000 string format).

EndPositionBytes
End position (in bytes).

EndPositionSamples
End position (in samples).

Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()()
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
GetHashCode()()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()()
Gets the Type of the current instance.
(Inherited from Object.)
Length
Loop length (in 0:00.000 string format).

LengthBytes
Loop length (in bytes).

LengthSamples
Loop length (in samples).

LoopId
Marker unique identifier (for database storage).

MemberwiseClone()()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
Name
Loop name.

StartPosition
Start position (in 0:00.000 string format).

StartPositionBytes
Start position (in bytes).

StartPositionSamples
Start position (in samples).

ToString()()()()
Returns a String that represents the current Object.
(Inherited from Object.)
Inheritance Hierarchy
Object
Loop

Assembly: MPfm.Player (Module: MPfm.Player) Version: 0.5.3.0 (0.5.3.0)